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Votes:0 Skip to content. Skip to navigation Search Site Advanced Search… About Us News Web Tools Login Catalyst Sections Web Tools Learning Spaces Workshops Research & Development Help Center Help Center Teaching Guides The teaching guides suggest options for using technologies to support your teaching goals. Distance learning Address diverse learning styles Promote student collaboration Involve students in research Organize and manage your course Support active learning Encourage responsibility for learning Enhance presentations Facilitate student & course evaluation Assess your classroom teaching Profiles of Technology Use Stories of innovation about educators who are using technology in creative, effective ways. View all profiles Meet the Top QuickPoll User Eric Chudler Improving the Stu Read More Go to Site
Votes:0 PICK A PAGE AND ========================= Home ========================= Squawk: Recent News Site Guide Site Search Bulletin Board Virtual Greeting Cards ========================= The Stuff You Want ========================= Free CGI Script Archive Free Graphics Archive Free Coordinated Page Graphics How to Promote Your Web Site ========================= Getting Started ========================= Clueless? For the Newbie! Domain Name Lookup Recommended Hosting Solutions Free Hosting ========================= HTML ========================= The Fun Tutorials Lots of HTML Tricks and Tutorials HTML Tag Guide JavaScript Tricks and Tutorials Navigation Tricks Image Maps Tutorial ========================= CGI ========================= Free CGI Script Archive CGI, SSI and Unix Tutorials SSI: Server Read More Go to Site
Votes:0 Objective ViewPoint C++ : An Introduction to C++ Object-Orientation and C++ Part I Object-Orientation and C++
Part II The ABCs of Writing C++ Classes:
Constructors, Destructors, and Assignment Operators The ABCs of Writing C++ Classes:
Operators Getting the Handle of Handles An Overview of the Standard Template
Library Schizophrenia for C++ Programmers Casting in C++: Bring Safety
and Smartness to Your Programs A Cornucopia of C++ Resources Java : A Practical Crash Course in Java1.1+
Programming and Technology: Part I A Practical Crash Course in Java1.1+
Programming and Technology: Part II A Simple SMTP Framework for Java Java AWT Layout Management 101 Creating a Simple 3D Universe
with Java3D Creating a Simple, Multithreaded Chat System
with Java Java I/O and Compression Make Your GUI Swi Read More Go to Site
Votes:0 You are here: About > Computing & Technology > C / C++ / C# C / C++ / C# Computing & Technology C / C++ / C# Essentials Programming Challenges About C, C++ and C# C++ for Beginners C++ Programming Intro to OOP Topics Getting Started C C++ C# / C Sharp Pro. Development Programming Games Code Library Projects Software Reviews Book Reviews Tools and Utilities Glossary Tools Compare Prices Find a Job Yellow Pages Forums Most Popular Articles Latest Articles Help From David Bolton , Your Guide to C / C++ / C# . FREE Newsletter. Sign Up Now! .blVE {width:403px;padding:15px 10px;margin:0;border-bottom:#D3D3BE 1px solid;}.blVT {display:block;font-weight:bold;font-size:16px} Microsoft Visual Studio 2008 Has Arrived! And just as importantly so have the Express Editions of Visual C# and Visual Read More Go to Site
Votes:0 Anguilla Library Computer Club Resources BASIC Programming Lesson #1 The point of this lesson is to introduce you to the BASIC programming
language. A computer language is a way of specifying exactly what a computer
should do, step by step, like a recipe for a very stupid cook. Find
BASIC on your menu and run it.
If you are already in BASIC, clear the previous person's program by doing ALT-F , N for New, then N to discard changes. Activity: Magic Number Guessing Program You will now write a game program. In programming, most keystrokes
must be exactly right. If you make a typing mistake, the computer may complain when you finish the line, or later when you try to run the program, or not at all because
what you typed by mistake is a valid program.
This is the worst, since your program is no Read More Go to Site
Votes:0 Anguilla Library Computer Club Resources BASIC Programming Lesson #1 The point of this lesson is to introduce you to the BASIC programming
language. A computer language is a way of specifying exactly what a computer
should do, step by step, like a recipe for a very stupid cook. Find
BASIC on your menu and run it.
If you are already in BASIC, clear the previous person's program by doing ALT-F , N for New, then N to discard changes. Activity: Magic Number Guessing Program You will now write a game program. In programming, most keystrokes
must be exactly right. If you make a typing mistake, the computer may complain when you finish the line, or later when you try to run the program, or not at all because
what you typed by mistake is a valid program.
This is the worst, since your program is no Read More Go to Site
Votes:0 Table of Contents | Previous Page | Next Page Copyright Don Sleeth, 1998 Page 1 - Intro Introduction Did you ever wonder how one of your favorite programs works? Did you ever get mad at a program because it kept asking you for the same thing, even though you already told it? Did you ever think, "I wish I could write my own computer game"? Well, this Web Site is a good place to start looking for answers to these questions and more. What will I learn? The lessons will teach you the basics of computer programming. You will learn to write programs that do calculations, programs that store names and addresses and programs that are fun! Teaching you how to do these things can be done in two different ways. The easy way is to give you a program and show you how it works. This is how most computer Read More Go to Site
Votes:0 Computer Programming Stuff Here are links to interesting and perhaps useful computer
programming stuff that I have done/compiled. C Program
for determining the frequency of consonant pairs in English: Source
Code Compiled
Executable Analysis Simple
Programming Examples in Different Languages (includes a brief Turing
reference) Teach
yourself computer programming Read More Go to Site
Votes:0 Lesson Plan #:AELP-EDT0020 Computers Only Do What They Are Told An Educator's Reference Desk Lesson Plan Author: Daniel Swomley School or Affiliation: Hanover School, Colorado Springs, CO Date: 1994 Grade Level(s): 7, 8, 9, 10, 11, 12 Subject(s): Computer Science Overview: Most students have difficulty following directions and few students have ever had the opportunity to give directions. They do not realize the importance of being precise. Purpose: The purpose of this activity is to help students realize the need to be precise when programming a computer. Objectives: As a result of this activity, students will: Appreciate the importance of following directions. Appreciate the difficulty of giving precise directions. Confirm objectives 1 and 2 by writing and debugging a short computer prog Read More Go to Site
Votes:0 Crystal Objects has moved. Please make sure you bookmark the new URL. You should be taken to the new site in a few seconds. If not, click on the following link. Crystal Objects Read More Go to Site
Votes:0 What's New Site Map NASA Homepage Search: HOME Science Special Exhibit Satellites and Data Teachers' Corner Ask an Astrophysicist Dictionary Resources Feedback Imagine Home | Teachers' Corner | Lesson Plans | Current page Detective Digit and the Slap Happy Computer Caper Overview This lesson will provide students with a hands-on experience in order to investigate the binary number system. Grade Level 6th through 9th grades Time Requirements One 50-minute period Instructional Video/Technology Math Vantage # 21 "Digitizing with Binary Power", Imagine the Universe web site or CD. Learning Objectives Students will explore ancient number systems, use binary numbers to decode data, and count in base 2. Prerequisites Students should have a basic understanding of binary numbers. See the Read More Go to Site
Votes:0 Let's teach the turtle a new command What must the pupils know before this activity basic commands of Comenius Logo they had to perform enough activities in the direct mode where they controlled the turtle Goal Learn how to work with commands, how to teach the turtle something new what she can remember Comment The project orchard.lgp ( download zip file for Comenius Logo ) is needed for this activity. How to proceed during the lesson Let's talk with the children about the previous activities where the turtle was able to perform the commands like forward , back , left , right . Then we tell to them that the turtle is a capable animal and she can learn also something new. We just have to name the new command somehow and then to explain how to do it using the commands which she already knows. Read More Go to Site
Votes:0 To The "Discovery
Group" LEGO LOGO LESSON PLANS Introduction: The discovery group is made up of the following: Anthony Owusu-Ansah Mazyad AL-Mohaileb Ahmad AL-Halal Catherine Mwaura Wanjira Kinuthia This Web page was developed for the EDCI 592C
Workshop in Robotics, Math, and Science, Summer 1998 at Ohio
University. This project is useful for teachers of instructional
technology and students who have interest in inventions. Also, it is
appropriate for students from 6-12 grades. Join us with these Lesson Plans: Introducton to Lego Logo [Gears] A Motor Fan A Car Lesson Plan 1 & 2 AMotorized Conveyor Belt Links to Lego Logo Sites Teachers.Net - LESSON REQUEST BOARD - Request teacher lesson plans and curriculum development assistance. CITE, the Centre for Innovative Technology Education; Gande Read More Go to Site
Votes:0 HowStuffWorks.com RSS Make HowStuffWorks your homepage | Get Newsletter Search HowStuffWorks and the web: EXPLANATIONS • Auto • Communication • Computer – Hardware – Internet – Peripherals – Security – Software • Electronics • Entertainment • Food & Recipes • Health • Home & Garden • Money • People • Science • Travel EXPERT REVIEWS Consumer Guide Auto Consumer Guide Products Mobil Travel Guide PRICES Shop HowStuffWorks REFERENCE Encyclopedia Maps VIDEO STUFF Featured Video BETA HSW Original Videos REFERENCE LINKS > C is like so 1990's Main > Computer > Software PRINT EMAIL How C Programming Works by Marshall Brain Inside This Article 1. Introduction to How C Programming Works 2. What is C? 3. Read More Go to Site
Votes:0 When You Wish Upon A Star I wish I could create my very own web page! You can! Here is a step-by-step guide for creating a simple web page. HTML consists of lots of tags. One thing to remember is that tags begin with the less than symbol or left carat <, and end with the greater than symbol or right carat >. Don't try to use parenthesis instead ( ). They won't work. You must use the carats. And, speaking of carrots, let's pretend we want to create a web page about our pet bunny. All web pages should include the following tags at the beginning and end: <HTML> <HEAD> <TITLE> I love my Bunny! </TITLE> </HEAD> <BODY> Everything else goes in here!<BR> </BODY> </HTML> Let me explain a bit about the above code. At the beginning and end o Read More Go to Site
Votes:0 So, you want to make a Web Page! - Lesson 1 Just like "follow the bouncing ball", power up Notepad and start with this... <html>
</html> Each one of those is called a tag. There is a starting tag and a closing tag. To make a closing tag just add a / to the starting tag. Most, but not all tags have a closing tag. Think of tags as enclosing a bit of text for the browser to interpret. The browser will interpret everything between <html> and </html> as an HTML document. Different tags are interpreted different ways by the browser. Let's proceed... Every HTML document needs a pair of head tags. <html> <head>
</head> </html> The only thing we have to concern ourselves with in the head tags (for now) are the title tags. <html>
<head> < Read More Go to Site
Votes:0 Subscribe Hosting by WingSix Advertise Contact Us About Us Newsletter Register home tutorials forums reviews blog jobs Top Links ASCII Chart Blog Color Chart Error Codes Meta Tags Scripting Forum General HTML JavaScript dHTML PHP VRML CSS Photoshop PS Actions Usability Archived search HTMLCenter Web Tutorials Check out all of the HTMLCenter web tutorials. Over 200 total tutorials on everything from making an element bold to increasing your usability by adding css elements. Thank you for visiting. HTMLCenter Tutorials Welcome to the HTMLCenter tutorials and downloads section. Below is a random sampling of each section's tutorials. CSS Preparing your CSS for Internet Explorer 7 » Pure CSS (Depressible) Buttons » CSS Fonts » CSS Tables » Applying CSS » CSS Selectors » View all CSS tutorials D Read More Go to Site
Votes:0 Word Processing Spreadsheets and Databases Images and Multimedia Research and Internet Ideas Control Ideas General ICT Ideas ICT Helpsheets ICT Displays ICT - Word Processing Welcome to the I.C.T. pages. Look at the Word Processing ideas and resources listed below, or browse around the other I.C.T. sections using the bar above. ICT Dictionary As technology continues to develop, it's sometimes difficult to know what all this new vocabulary actually means... which is why this ICT dictionary (designed specifically for KS2 children) is so useful! Stories (Unit 2A) - A complete set of plans, based on the QCA Unit 2A about Writing Stories. Contributed by Helen Crompton. KS1 Colouring Activity - A simple ICT activity (PDF) to use with younger children at the start of the school year. Contributed Read More Go to Site
Votes:0 #seasonal {background: #F9EDB3 url(http://i.infoplease.com/img/framework/fe07-sea-bak_ww.gif) no-repeat;} Pregnancy Baby Names Health and Nutrition Expert Advice Mom's Coffee Break Babies and Toddlers Preschoolers Kindergartners Special Needs School Life Entertainment Special Needs School Life Entertainment Special Needs search [ detailed ] The Work of a Teacher Go To Category Lesson Plans Go To Topic First Days of School Lesson Plans Managing Student Behavior School Fundraising Ideas Science Fairs Test-Taking Strategies #AdWrap300 {font-size:10px;background:#FFFFCC;padding-top:5px;padding-bottom:5px;margin-bottom:10px;text-align:center;} ADVERTISEMENT Intro to MicroWorlds Lesson 1 - Intro to Primitives Add a Commentary The description below was contributed by: Sue Ritchie , on A Read More Go to Site
Votes:0 Introduction to Intermediate Level Logo Author: Merci R. Montoya School or Affiliation: Carlsbad Municipal Schools, New Mexico Grade Level/Subject: Middle and Junior High School Level Students Purpose: To enhance, foster higher-level thinking skills Students who have already gained some familiarity with the concept and usage of Logo as a computer language are now able to extend their skills beyond the initial exploratory stage. In so doing, students gain the ability to do the following: organize their ideas (using outlining and/or flow-charting) gain skills necessary to review/edit/change their work increase their working knowledge of the Logo computer language become more familiar with the computer as tool become more familiar with the concept of files and their organization Objectives: W Read More Go to Site
Votes:0 Computer Basics 9 - Programming: Intro D o you wish you could change some of your software to work just the way you want it to? Do you sometimes think "I could do better than THIS!" when your software crashes? Well, maybe you can!! It will take some work, of course. What you'd have to learn is how to program your computer. While I can't teach you how to do that in this series of lessons (Breathe a sigh of relief now!) , you can learn a little about what programming is all about. What is a computer program? S imply put, a computer program is a set of detailed directions telling the computer exactly what to do, one step at a time. A program can be as short as one line of code, or as long as several millions lines of code. (We'll hope those long ones do a lot of different and comple Read More Go to Site
Votes:0 Learningspace.org English English Français Deutsch Español Italiano Português Dansk Nederlands ???????? Polski ??????? Türkçe Suomi Norsk Svenska Indonesia ??? ??? ?? ???? Sponsored Results Top Rated LMS Software Adaptable, Integrated Web-Based LMS Free Best Practices White Paper. Plateau.com/Learning_Management E Learning Find Job Satisfaction at Dice.com 95K+ Quality IT Positions Available www.Dice.com Training Needs Analysis Langevin Learning Services Workshops and e-learning course www.langevinonline.com Online Learning Courses Global recognition, high academic standard. Get all info online. www.liverpool.ohecampus.com Free Lotus Notes Software No cost. No expiration date. Utility every developer will love. www.maysoft.com ITIL V3 Foundations CBT Fully interactive and Packed with Study Read More Go to Site
Votes:0 TEACHERS | ADMINISTRATORS | GROUPS MY LINKS: chat center Chatboards Teachers Administrators Grade Level Subject Area States Tech Chatboards Projects Interest Groups Classifieds Help Wanted Books for Sale Items Wanted Teaching Supplies Teacher Created Manipulatives Educ Games Educ Software Fundraising Miscellaneous Educ Programs Distance Learning Distance Teaching Continuing Education Tutors Wanted Tutoring Services Lessons New Lessons Add a Lesson Browse Lessons Search Lessons Jobs Search Jobs Post Resume Post Job Listings Resume Search Distance Learning Mailrings Harry Wong Projects Project Switchboard Classroom Centers Professional Readings Grant Writing Fundraising Eco-Chatboard 100 Days Traveling Buddies Classroom Pets Pen Pals Post Cards Live Chat Advertising <<Previous Lesson N Read More Go to Site
Votes:0 Lesson Plan: Computer Applications Date: _______________________________ Objectives: The students will I. Become familiar with the basic tags that are used to make web pages. II. Consider the factors that make a well-developed web site and web page. III. use the basic elements of HTML to code a simple text file. Curricular Connection: How Do these activities relate to the essential curriculum? Indicator: 4.2 Demonstrate the use of word processing software, including editing and formatting of printed materials. Objectives: The students will 4.5 Transfer information from one format to another using the integration features of the software package 4.6 Create graphics using the graphics component of the integrated package and import into a document Warm Up Activity: Developing a Web Site Diagr Read More Go to Site
Votes:0 LOGO at the movies or GIF animation the easy way Erich Neuwirth University of Vienna 0. Introduction Most of the widely used free "standard" implementations of LOGO (like UCBLogo and MSWLogo) don't make creating animation very easy. It can be done, but one has to take care of "manually" erasing parts of images that are changing from frame to frame. In this paper we will show how to create little self contained animations, which can be run in image viewing programs and even put into Web pages. We will also discuss some of the possibilities offered by these new tools and techniques. 1. An example We will use our tools to explain how the construction of the famous Koch snowflake curve can be visualized. Describing it "the usual way" in LOGOspeak would work like this: draw an equilateral trian Read More Go to Site
Votes:0 St. Clair's Logo Information I have been using Logo in the classroom since 1984 when I was teaching Kindergarten. I started using Apple Logo, progressed to Apple Logo II, then to LogoWriter, LEGO Dacta Logo, PowerMath Logo, MicroWorlds Project Builder, and StarLogo. I currently use MicroWorlds 2.05 and MicroWorlds Pro for most of the students assignments. I still use StarLogo occasionally. My students use a special version of Logo made by LCSI for the LEGO Control Lab that is similar to MicroWorlds version 2. My students use both the RoboLab software that came with the LEGO RoboLab kits and Yellow Brick Logo which requires you to have MicroWorlds version 2 installed. Here are some links to Logo related sites and information: Logo Foundation home page LCSI - Logo Computer Systems Incorporat Read More Go to Site
Votes:0 Tic-Tac-Toe A step-by-step tutorial on how to write a Tic-Tac-Toe program using MSWLogo. Variables Featuring gshow, coming soon. StudyWeb Comments to WebMaster Read More Go to Site
Votes:0 Logo Projects | MW Step By Step | | Archive | | Students' Projects | Logo Projects. Recent Publications Sasha Glazman. Hanoi Tower ( zip-file ) A well known old problem with the rings which should be moved from one stick to another implemented in Logo. Lev Kogan. Logo Play Room ( zip-file ) Here you'll find some simple games including Tangram and also an interesting program alowing to go around a labirint of almost any kind. Enjoy! (The game is in Russian) Liya Geldman. The Country Of Logical Games ( zip-file ) Here you'll find very interesting and thought provoking games (the games are in Russian). Read More Go to Site
Votes:0 Innovative Classroom Lesson Plans Miscellaneous LogoWriter: Create a Square Objectives: Students will use any version of LogoWriter software to make a graphic square. They will become familiar with the REPEAT function. Materials: computer; LogoWriter software Procedure: Review the four common functions of LogoWriter: fd (forward), bk (backward), rt (turn right), lt (turn left). Challenge your students to make a perfect square using the software. Give them some time to experiment. Have students share any successes they had and explain how they did it. Introduce the concept of right angle to your class, discussing how a perfect square has four right angles and equidistant sides. Have your students follow along with you (using an screen projector) to make the square. An example of what you mi Read More Go to Site
Votes:0 Logo Fractals Seirpinski Gaskets and Trees with LOGO programming [Updated in July 1998 from an article in Fractal Report magazine No.8, March 1990. All graphics have been created using WinLogo using procedures available in Mathematics Through WinLogo ] Elsewhere Fractals | Fractal links | Logo | WinLogo Introduction For young schoolchildren to fully appreciate the wonder of fractals, they need to be convinced that the computer is not doing something mysterious and magical, forever beyond their ken. This is often a difficult problem to overcome considering the esoteric programs (including BASIC) often used. LOGO offers a solution. LOGO is the programming language that most pupils meet, usually at middle or secondary school. It is designed to be easy to master and is interactive. The followi Read More Go to Site
Votes:0 | Logo Tutorials | Netlogo | Adventure Vacations | Horse Racing | Soccer | Football | Cricket | Sports | Boxing | Rugby | netlogo.org This domain may be for sale by its owner! Language: English Français Deutsch Español Italiano Português Dansk Nederlands ???????? Polski ??????? Türkçe Suomi Norsk Svenska Indonesia ??? ??? ?? ???? For Logo Tutorials try these sponsored results: After Effects - Zaxwerks Create 3D animated titles and logos Used by TV professionals every day! www.Zaxwerks.com 100 Flash Tutorials Flash Made Simple Video Tutorials Make it Easy LearnFlash.com Adobe Photoshop Tutorial Learn Photoshop In Few Hours With Interactive Online Video Tutorials. www.forphotoshop.com/ 1000+ PC Training Movies Train everyone in the office low multi-user rates.Free sample clips. cbtclips.com Read More Go to Site
Votes:0 Skiers on the Slope This lesson is divided into three sections: Prep -- Preparing for the Lesson. Tasks -- Conducting the Lesson. Tips -- Managing Resources and Student Activities. 1. Fourth-grade math, reading, and writing skills are desirable. 2. Moderate familiarity with LOGO programming will help, but may not be necessary. 3. Students should be comfortable with basic computer use. 4. Students should have some knowledge of how to access the Internet. Materials: Microworlds, Logowriter, Micromundos, Spanish Logowriter, or other LOGO. A computer, printer, modem or network ISP. Books, newspapers, television or videos as appropriate. Chart paper, marking pens. Ski regalia to view and touch would be valuable. Computer Resources: You will need at least one computer with Internet access to com Read More Go to Site
Votes:0 MY PRODUCTS | SALES | ABOUT US | CONTACT US | SITE MAP Select a Product eLibrary® eLibrary® Curriculum Edition eLibrary® Elementary eLibrary® Australasia eLibrary® Canada eLibrary® Canada Curriculum Edition BookCarts™ & QuizCarts™ ProQuest® Platinum SIRS Knowledge Source® SIRS Researcher® SIRS Discoverer® SIRS® Government Reporter SIRS® Renaissance SIRS® WebSelect SIRS® Interactive Citizenship SIRS® Enduring Issues SIRS® Decades PQ® Historical Newspapers CultureGrams™ World Conflicts Today™ PQ® Professional Development PQ® Professional Education ProQuest® Education Journals ProQuest® AP Science ProQuest® Career & Technical Education PQ® Learning: Literature History Study Center™ Homework Central™ Ethnic Newswatch™ MEDIA CENTER MARKETING KITS Ramp u Read More Go to Site
Votes:0 Table of Contents So maybe you got to this page because you used Filamentality to create a hotlist, treasure hunt, or activity page. Maybe you created a personal homepage using HomeMaker Online or a library web site using HomeMaker for Libraries . Or maybe you've run across this web site when you were looking for online lessons in web publishing. Either way, one thing's pretty much for sure: as soon as you have a web page, you'll probably want to change it. Afterall, the real fun of making Web pages is making them your own: creativity is cool. Now's the time to go beyond the page made for you by Filamentality (or just hack some HTML if you've skipped Filawho?). Tips: If you want to make a web Activity page, begin with the first set of links below. If you want to just experiment with the "l Read More Go to Site
Votes:0 Welcome to the STIMULUS Internet 101 page. This site is dedicated to teaching everyone about the internet. It is very important that you know that everything about the internet is very simple to understand, once someone explains it to you. It is our hope that citizens and students will all benefit from this service. Read some of your comments . Support Stimulus.com and Download Free Games! Want to know the basics of HTML in a hurry? This lesson introduces the bare essentials of HTML coding. With a simple word processor and web browser, you will be creating web pages in no time. Step-by-step easy instructions guide you along your way. Ready for some serious web page building? This lesson covers many advanced HTML commands including the most highly used structure TABLES. Use the color coded Read More Go to Site
Votes:0 Logo Writer Unit Bruce Cattanach
The Lakeview School Denville NJ 07834-3419 Objective: Provide a creative
programing language for students. Allow students the freedom to use this language to create and build understanding
of how computers operate and how to use them. Procedure: Create excitement
among the students for each lesson. Give the students enough new information to stimulate new pages but do not
overload with lots of commands. Use a constructionist approach to student work. Evaluation: Evaluation will
center around students mastery of the basic commands. At the conclusion of instruction the students are given a set screen
or project to create. Great incentive is provided for students to master the lesson
objective. Only after the objective has been reached will the student be allo Read More Go to Site
Votes:0 U of S | ITS | Courses | WBT | HTML Introduction to HTML ( in process of update - May 3, 2006 ) Another in the Information Technology Services' series of Web Development Seminars . Read More Go to Site
Votes:0 send us email Search Content Areas Computer/Technology English/Writing History and Social Science Mathematics Science Other Composing good HTML Target Curriculum: Computer/Technology Target Grade: 8 - 12 SOLs: C/T.GR8.2 C/T.GR8.3 Time: 3 Hours Objective: This lesson is designed to acquaint students with basic HTML (Hypertext Markup Language) programming skills for use in the classroom and to prepare students for the Virginia Computer/Technology Standards of Learning. Purpose: The purpose of this lesson is to introduce HTML programming as a tool for teaching sequential processing, critical thinking, and problem solving skills as well as a means of publishing on the World Wide Web. This will give students experience with technology - computer use, programming, storage and retrieval of docume Read More Go to Site
Votes:0 Lessons Projects Playground Tools Parents and Teachers: Find out how your kids can use Webmonkey for Kids as a learning tool at home or in the classroom with our Planning Guide . Send us feedback Lessons Ready to make your own Web site and send your weird ideas out into the world? Then you're in the right place. The Basics and Learning HTML will help you get started, explaining how the Web works and how to go about creating your first Web page. Once you've got that mastered, learn how to spice things up with Graphics and Gizmos, and arrange everything just how you like it in Layout. THE BASICS The Internet and the Web Web Design Using Templates Putting It on the Web LEARNING HTML What Is HTML? Messing with Your Text Dealing with Images Changing Your Page GRAPHICS AND GIZMOS Creating Images Read More Go to Site
Votes:0 Welcome to the 'Ndahoo'aah LOGO Lessons. [ Home ] [ Menu ][ Overview ][ Art ][LOGO][ Stories ][ Links ] [ MVHS ] These pages include a partial curriculum of
the 'Ndaahoo'aah summer school. They serve as an introduction
to the LOGO language, programming in general, and the application
of our philosophy. The lessons include some explanation, examples,
illustrations, and assignments. Possible answers to the assignments
are also included, but should be accessed only after serious attempts
are made to complete them. It is our hope that these pages serve
as guides for individual exploration. LESSON 1: Navigation and Drawing LESSON 2: Procedures LESSON 3: Building from Pieces
- An Intro to the Project & the Border LESSON 4: More Repetition - the Hokha - UNDER CONSTRUCTION LESSON 5: Putting It All Read More Go to Site
Votes:0 For KIDS! World’s Best Introduction To Real Programming Using MicroWorlds 2.0 for Windows 95 ~ Shows You How to Write Your Own Computer Games! ~ MicroWorlds 2.0 for Windows 95 is a great way for kids to get started on programming. However, the documentation that comes with it is really awful. Most kids would quickly become frustrated and bored long before they realized just what kinds of fun things they can do with programming. This guide is designed to introduce a kid who has never programmed before to MicroWorlds 2.0 for Windows 95. It makes it as easy as possible for a kid to start having fun creating their very own programs – even games! The documentation (such as it is) that comes with MicroWorlds can then be used as a reference. If you have any questions, suggestions, comme Read More Go to Site
Votes:0 Writing HTML | About | FAQ | Alumni | Kudos | References | Tags | Lessons | / June 2000 / version 4.5.2 / version history / About this Tutorial We created this tutorial way back in 1994, when the web was young. See how this site looked in 1994 as well old snapshots from the Internet Archive's WayBack Machine! WRITING HTML WAS CREATED way back in 1994 to help teachers create learning resources that access information on the Internet. Here, you will be writing a lesson called Volcano Web . However, this tutorial may be used by anyone who wants to create web pages. You can get a sense of the results by looking at our illustrious alumni and kudos or what people say about the tutorial. By the time you have reached the end of this tutorial you will be able to construct a series of linked web pag Read More Go to Site
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