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Votes:0 BACK TO THE PAGE YOU WERE ON If your browser does not support JavaScript... To return to the site (or page) you came from, click on your browser's BACK button. Site contents created, maintained and Copyright ? Loraine Wauer-Ferus BillyBear4Kids.com Read More Go to Site
Votes:0 BACK TO THE PAGE YOU WERE ON If your browser does not support JavaScript... To return to the site (or page) you came from, click on your browser's BACK button. Site contents created, maintained and Copyright ? Loraine Wauer-Ferus BillyBear4Kids.com Read More Go to Site
Votes:0 BACK TO THE PAGE YOU WERE ON If your browser does not support JavaScript... To return to the site (or page) you came from, click on your browser's BACK button. Site contents created, maintained and Copyright ? Loraine Wauer-Ferus BillyBear4Kids.com Read More Go to Site
Votes:0 FunBrain.com Game Finder Age: 6&under 7 8 9 10 11 12 13 14 15 16 17&up Subject: Math Language Arts Science History Music Geography Art Technology Physical Education Title: Math Baseball Tic Tac Toe Squares Stay Afloat Grammar Gorillas Fun Match Spellaroo My Adventure Dare to be Square Where Is THAT? Connect the Dots MathCar Racing One False Move Word Confusion! What's the Word? 2Bee or Nottoobee Math Baseball (2 Player) Power Football Change Maker Fresh Baked Fractions Rooting Out Words Measure It! Line Jumper Shape Surveyor Piano Player Web Master Weather Dog Who Is THAT? Soccer Shootout Sign the Alphabet Word Turtle Spell Check Wacky Tales Oddball Double Fun Match Entrapment Proton Don Guess the Number Translator Alligator Guess the Number Plus Paint By Idioms Number Cracker Space Hopper Read More Go to Site
Votes:0 Power Football How to Play: FUNBRAIN will give you a math problem. Enter the answer to the problem and hit the "Go" button. If your answer is correct, the ball will move in the air towards to goalpost. If you answer incorrectly, you lose a down (a turn). If the ball goes through the goalpost, you score. If you answer the next question correctly, you get the ball back and the downs go back to zero. Keep playing! The game is over when you go four downs without scoring. Pick the kind of game and level you wish to play. Click "Let's Play" to begin. Addition Subtraction Multiplication Division All of the Above Choose a Level : Easy Medium Hard Super Brain Algebra Style : No Yes Kids & Games | Parents | Teachers | Quiz Lab | MyGradeBook Infoplease | FactMonster | About Us | Link to Us | Privacy Read More Go to Site
Votes:0 Play > Tower of Hanoi Facts from the GEMS Guide Math Around the World Tower of Hanoi Play online Tower of Hanoi Facts Print and play offline Purchase Tower of Hanoi game from the LHS Store Shongo Networks Tower of Hanoi Fascinating Facts The Tower of Hanoi (sometimes referred to as the Tower of Brahma or the End of the World Puzzle) was invented by the French mathematician, Edouard Lucas, in 1883. He was inspired by a legend that tells of a Hindu temple where the pyramid puzzle might have been used for the mental discipline of young priests. Legend says that at the beginning of time the priests in the temple were given a stack of 64 gold disks, each one a little smaller than the one beneath it. Their assignment was to transfer the 64 disks from one of the three poles to another, with on Read More Go to Site
Votes:0 MY PRODUCTS | SALES | ABOUT US | CONTACT US | SITE MAP Select a Product eLibrary® eLibrary® Curriculum Edition eLibrary® Elementary eLibrary® Australasia eLibrary® Canada eLibrary® Canada Curriculum Edition BookCarts™ & QuizCarts™ ProQuest® Platinum SIRS Knowledge Source® SIRS Researcher® SIRS Discoverer® SIRS® Government Reporter SIRS® Renaissance SIRS® WebSelect SIRS® Interactive Citizenship SIRS® Enduring Issues SIRS® Decades PQ® Historical Newspapers CultureGrams™ World Conflicts Today™ PQ® Professional Development PQ® Professional Education ProQuest® Education Journals ProQuest® AP Science ProQuest® Career & Technical Education PQ® Learning: Literature History Study Center™ Homework Central™ Ethnic Newswatch™ MEDIA CENTER MARKETING KITS Ramp u Read More Go to Site
Votes:0 Matching Algebra Vocabulary 15 Algebra vocabulary terms you should know! Tools Directions: Find the matching squares. See a list of terms used in this activity. This page contains a Java applet that your browser is unable to display. Please go to http://java.sun.com/getjava/ and download the free Java plug-in. Activity created by: Roberto Joseph This activity was created by a Quia Web subscriber. To learn how to make your own, just like this, click here . Read More Go to Site
Votes:0 Concentration Algebra Vocabulary 15 Algebra vocabulary terms you should know! Tools Directions: Try to uncover matching pairs of cards. See a list of terms used in this activity. This page contains a Java applet that your browser is unable to display. Please go to http://java.sun.com/getjava/ and download the free Java plug-in. Activity created by: Roberto Joseph This activity was created by a Quia Web subscriber. To learn how to make your own, just like this, click here . Read More Go to Site
Votes:0 Word Search Algebra Vocabulary 15 Algebra vocabulary terms you should know! Tools Directions: Find the terms listed below.
Words can appear horizontally, vertically, or diagonally;
forwards or backwards. See a list of terms used in this activity. This page contains a Java applet that your browser is unable to display. Please go to http://java.sun.com/getjava/ and download the free Java plug-in. Activity created by: Roberto Joseph This activity was created by a Quia Web subscriber. To learn how to make your own, just like this, click here . Read More Go to Site
Votes:0 Matching, flashcards, concentration, word search Equivalent Fractions Tools See a list of terms used in these activities. Matching Flashcards ( Java / non-Java ) Concentration Activity created by: Mrs. West This activity was created by a Quia Web subscriber. To learn how to make your own, just like this, click here . Read More Go to Site
Votes:0 Matching, flashcards, concentration, word search Identifying Numerals The learner will match the number words 0-25 with their corresponding numeral. Tools See a list of terms used in these activities. Matching Flashcards ( Java / non-Java ) Concentration Activity created by: Elizabeth Edwards This activity was created by a Quia Web subscriber. To learn how to make your own, just like this, click here . Read More Go to Site
Votes:0 Shared Activities Shared Activities Here you will find a sampling of activities in more
than 100 categories. All of the activities were
created by instructors using Quia's tools and templates.
This area is continually being updated with new
activities and new categories. Feel free to search,
copy, and customize these activities. Search: Advanced search View last month's most popular activities Share activities with students Did you know you can share activities and quizzes with students using a class page? Find out more. Categories currently available: Accounting Cued Speech History Nursing Agriculture Education Dance Holiday Fun Opera American History Danish Horse Studies Physics Anatomy & Physiology Design Technology HTML Physiology Armenian Driver Education Hungarian Portuguese Art Dutc Read More Go to Site
Votes:0 The Cats In Line Activity Page Ordinal numbers indicate positions or the order of objects. If ten people ran in a race, the person that ran the fastest would be in first place. The next fastest runner would be in second place. Then, there would be third, fourth, fifth, sixth, seventh, eighth, ninth and tenth places. The first ten ordinal numbers are: The next ten ordinal numbers are: First Eleventh Second Twelfth Third Thirteenth Fourth Fourteenth Fifth Fifteenth Sixth Sixteenth Seventh Seventeenth Eighth Eighteenth Ninth Nineteenth Tenth Twentieth Look at the cats in a line. Decide the position of the orange cat. Click on the correct ordinal number. 1. eighth fifth sixth 2. eleventh tenth twelfth 3. fourth second third 4. ninth tenth eighth 5. eighth seventh sixth 6. second first third 7. Read More Go to Site
Votes:0 The Seashell Rounding Activity Page Rounding makes numbers easier to work with in your head. If you do not need an exact number, you can round a number to make things simple. Here are rules for rounding numbers to the nearest ten. Make the numbers that end in 1 through 4 into the next lower number that ends in 0. For example 84 rounded to the nearest ten would be 80. Numbers that end in a digit of 5 or more should be rounded up to the next ten. The number 58 rounded to the nearest ten would be 60. Look at the number on each shell. Click on the nearest ten. Collect a sand dollar each time you choose the correct answer. Keep track of how many sand dollars you get. 20 30 40 50 90 100 50 60 60 70 10 20 10 20 30 40 70 80 80 90 Back to Comet's Nine Lives Web Project / Featured Books Home Page Cl Read More Go to Site
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